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Patch v0.7.0

·274 words·2 mins
Table of Contents

Features
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  • Town layout updated to emphasize player housing as the primary hub.
  • New Danger Level system implemented with three tiers to ease players into permadeath mechanics. Your risk status is indicated by the helmet icon near the minimap: Safe Zones (no death penalty), Risky Zones (inventory and backpack lost on death), and Permadeath Zones (complete character loss).
  • Introduced a food system providing instant recovery for health, mana, and other stats. Ingredients are now dropped by mobs and can be prepared at the cooking house station.
  • Potions have been pivoted to duration-based status buffs and the crafting process has been streamlined by removing the requirement for potion bases.
  • Stat-boosting crystals now feature specific caps: Shards reach level 10, Crystals reach level 17, and Purified Crystals reach level 25. All crystal types are now stackable in your inventory.
  • Due to new stat limits, using crystals early will prevent natural stat gains during level-ups; leveling will no longer increase stats beyond a value of 5.
  • The maximum potential for every individual stat has been increased by 5.
  • Characters now have a total base stat limit of 100, which is visible on the character interface.
  • Added craftable “Solvents” which act as reverse potions to lower specific stats, providing a way to respec your character.
  • The Stone Anvil is now the entry-level workstation for manufacturing early-game wood and coconut equipment.

Fixes
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  • Resolved a client-side glitch that caused large healing increments to display incorrectly.
  • Periodic damage effects (DOTs) now have a floor of 5 damage per tick.
  • Flooring can now be placed directly under housing structures without dismantling them, and the reach for placing objects has been extended.