Table of Contents
Table of Contents
Features
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- Town layout updated to emphasize player housing as the primary hub.
- New Danger Level system implemented with three tiers to ease players into permadeath mechanics. Your risk status is indicated by the helmet icon near the minimap: Safe Zones (no death penalty), Risky Zones (inventory and backpack lost on death), and Permadeath Zones (complete character loss).
- Introduced a food system providing instant recovery for health, mana, and other stats. Ingredients are now dropped by mobs and can be prepared at the cooking house station.
- Potions have been pivoted to duration-based status buffs and the crafting process has been streamlined by removing the requirement for potion bases.
- Stat-boosting crystals now feature specific caps: Shards reach level 10, Crystals reach level 17, and Purified Crystals reach level 25. All crystal types are now stackable in your inventory.
- Due to new stat limits, using crystals early will prevent natural stat gains during level-ups; leveling will no longer increase stats beyond a value of 5.
- The maximum potential for every individual stat has been increased by 5.
- Characters now have a total base stat limit of 100, which is visible on the character interface.
- Added craftable “Solvents” which act as reverse potions to lower specific stats, providing a way to respec your character.
- The Stone Anvil is now the entry-level workstation for manufacturing early-game wood and coconut equipment.
Fixes
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- Resolved a client-side glitch that caused large healing increments to display incorrectly.
- Periodic damage effects (DOTs) now have a floor of 5 damage per tick.
- Flooring can now be placed directly under housing structures without dismantling them, and the reach for placing objects has been extended.