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Patch v0.1.6

Features
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  • Add tabs to crafting stations so you can easily filter by item types
  • Rework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove
  • Rework/Rebalance Enchanted Grove into 3 separate biomes: ForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
  • Rework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective
  • Change skill point calculation: Player gains 1 skill point at level 5, and 1 skill point at level 10. Then has skill point quests for the remaining 8.
  • Made setpieces and teleporters more frequent

Fixes
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  • Decrease early game teleporter crafting requirements
  • Fix bug where players could drag items from loot bags and pick them up from a large distance.
  • Tweaked monster behavior range so that most regular mobs initially try to walk into range before attacking
  • Quicklooting a lootbag now first tries to stack on an existing item, and can also quickloot into your backpack (if inventory is full)