Features
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- Add tabs to crafting stations so you can easily filter by item types
- Rework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove
- Rework/Rebalance Enchanted Grove into 3 separate biomes: ForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
- Rework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective
- Change skill point calculation: Player gains 1 skill point at level 5, and 1 skill point at level 10. Then has skill point quests for the remaining 8.
- Made setpieces and teleporters more frequent
Fixes
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- Decrease early game teleporter crafting requirements
- Fix bug where players could drag items from loot bags and pick them up from a large distance.
- Tweaked monster behavior range so that most regular mobs initially try to walk into range before attacking
- Quicklooting a lootbag now first tries to stack on an existing item, and can also quickloot into your backpack (if inventory is full)