Features
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- Add warning message popup system to warn player for unsupported actions, like removing backpack when not empty
- Ascension level can now be changed from anywhere (except from the dungeon that the ascension is configuring)
- Add text printout for reaching level 10
- Add skill point quest completion popup
- When drinking a health potion, a green vignette will now appear
- Add low health warning level slider to settings
- Add “Edit House” button to toggle between edit and regular modes while in house
- Leveling up now takes longer, but each level provides +1 skill point. Skill point quests are temporarily disabled and will be replaced with a separate system.
- Sphere events now have guiding arrows pointing to them
- Crafting stations now filter out recipes if you haven’t discovered any input crafting requirements
- Split Sandy Shores biome into three sections: Sandy Shores, Scurvy Strand, and Moonlit Shoals. Each contains unique monsters, theming, events, and dungeons
- Beach biomes now have destructable coconut piles that drop coconuts and wood
Balance
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- Leveling up no longer gives you a defense stat point
- Biome loot tables will no longer contain item drops from the biome above them. For example, chlorolite items will no longer drop in gumbo forest.
Fixes
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- Fix beam projectiles not dealing enough damage
- Fix bug with spore wand, spectral wand, and slag cannon where they weren’t spawning projectiles on impact
- Fix bug with labyrinth dungeon modifier where it was applying to dungeons it shouldn’t have been (such as volcanic forge)
- Rebalance teleporter pad costs
- Fix dialogue system so you can’t accidentally press E through a Yes/No menu
- Fix dash bug in succubus bossfight