Features #
- Change loot drop algorithm to handle large groups of player. When in big groups, your chance of getting drops scales with how much damage you deal
- Change sphere stability to show a percentage. It also now scales with number of players
- (Experimental) Screen Scale: Add DPI scaling in settings menu (Game tries to automatically detect)
- Minimap Size: Let user make minimap smaller or bigger
- Inventory Size: Let user make inventory smaller or bigger
- (Experimental) Opacity mode: Set a threshold to hide allies if enough players are nearby a. Warning: There’s a bug where you dont see your own damage numbers when in this mode
- (Experimental) Loot Hover Mode: Hover over lootbags to see what is inside a. Add weirdly shaped items below town to facilitate (hopefully) safer trades
- Add signs near shops to indicate what they are
- Range stat now shows on weapons
- Chat now expands to show more entries when using the text input field
- Item Updates: https://github.com/unitoftime/mythfall-wiki/commit/0b3a361feb20be72fbcccd20d011a4fd9ec6fe18
Fixes #
- Game will prevent browser navigation buttons from mouse. Will also allow them for rebinding
- Switching gear to low vitality and then back up will give you less HP back
- Change crafting menues to show ‘Missing Resources’ when you cannot craft
- Increase pirate cove drop rate in beach biome
- New final phase for alivarg. Alivarg projectiles now pierce a. This means barrier will not work
Small Bugfix Deployment v0.0.12-12 #
- When player max health scales upward (e.g. removing broken crown), health is not returned to player a. Exception: If the player has full health, they will be set to 3/4 health
- Fix bug where damage numbers no longer show in opacity mode
- Automatically disable opacity mode in town
- Screen Scale is now saved in player local settings. And menu buttons are also added.
- Also Discord Mythfall Status stability now counts down as before, and basically represents a %
- Guest accounts cant chat or select usernames anymore. If ppl spam on their main account I’m just going to mute you permanently. Heads up
- There was a bug where mobs spawned by other mobs didn’t scale their HP. So now they will scale their HP, making “minion”-type mobs a bit more tanky
As always, let me know if you have any issues!