Features #
- Add backend and netcode for status effects to be triggered by projectiles
- Monsters in sphere now scale their HP when fighting groups of players
- Backend changes to how items are represented in database
- Backend migration of local DB to global DB so multiple servers can share the same DB
- Add a few new monsters to sphere with higher resource drop rates
Bug Fixes #
- Optimization: Dont play SFX when channel is muted
- Improved peak memory allocation and memory allocation rate
- Make ‘X’ icon in menus a bit larger
- Fix bug in tortured spirit fight where projectiles keep shooting after death
- Fix bug where OAuth buttons were opening a new window
Let me know if you have any issues!