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Patch v0.0.07

Features
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  • Add backend and netcode for status effects to be triggered by projectiles
  • Monsters in sphere now scale their HP when fighting groups of players
  • Backend changes to how items are represented in database
  • Backend migration of local DB to global DB so multiple servers can share the same DB
  • Add a few new monsters to sphere with higher resource drop rates

Bug Fixes
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  • Optimization: Dont play SFX when channel is muted
  • Improved peak memory allocation and memory allocation rate
  • Make ‘X’ icon in menus a bit larger
  • Fix bug in tortured spirit fight where projectiles keep shooting after death
  • Fix bug where OAuth buttons were opening a new window

Let me know if you have any issues!